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3do_teo_idol_jag.3do
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Text File
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1999-11-15
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10KB
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222 lines
# MODEL 'teo_idol_jag.3do' created from 'H:\Process\3d\Vrml\teo_idol_jag.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0:idol_jag_back.MAT
1:idol_jag_side.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.026000
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.026000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME IDOL_JAG
RADIUS 0.032066
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 24
# num: x: y: z: i:
0: -0.012500 -0.014000 -0.026000 0.000000 0.000000 0.000000 1.000000
1: 0.012500 -0.014000 -0.026000 0.000000 0.000000 0.000000 1.000000
2: -0.012500 -0.014000 -0.016000 0.000000 0.000000 0.000000 1.000000
3: 0.012500 -0.014000 -0.016000 0.000000 0.000000 0.000000 1.000000
4: 0.012500 0.011000 -0.026000 0.000000 0.000000 0.000000 1.000000
5: 0.012500 0.011000 -0.016000 0.000000 0.000000 0.000000 1.000000
6: -0.012500 0.011000 -0.026000 0.000000 0.000000 0.000000 1.000000
7: -0.012500 0.011000 -0.016000 0.000000 0.000000 0.000000 1.000000
8: 0.005000 0.011000 0.012000 0.000000 0.000000 0.000000 1.000000
9: -0.005000 0.011000 0.012000 0.000000 0.000000 0.000000 1.000000
10: 0.008750 -0.011500 -0.002000 0.000000 0.000000 0.000000 1.000000
11: 0.005000 -0.003000 0.012000 0.000000 0.000000 0.000000 1.000000
12: 0.007000 0.000000 0.026000 0.000000 0.000000 0.000000 1.000000
13: 0.004000 0.007000 0.025000 0.000000 0.000000 0.000000 1.000000
14: 0.003000 0.010000 0.021000 0.000000 0.000000 0.000000 1.000000
15: 0.003000 0.014000 0.018400 0.000000 0.000000 0.000000 1.000000
16: 0.002000 0.014000 0.013400 0.000000 0.000000 0.000000 1.000000
17: -0.008750 -0.011500 -0.002000 0.000000 0.000000 0.000000 1.000000
18: -0.005000 -0.003000 0.012000 0.000000 0.000000 0.000000 1.000000
19: -0.007000 0.000000 0.026000 0.000000 0.000000 0.000000 1.000000
20: -0.004000 0.007000 0.025000 0.000000 0.000000 0.000000 1.000000
21: -0.003000 0.010000 0.021000 0.000000 0.000000 0.000000 1.000000
22: -0.003000 0.014000 0.018400 0.000000 0.000000 0.000000 1.000000
23: -0.002000 0.014000 0.013400 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 42
0: 1.000000 -0.000499
1: 1.000000 -0.999500
2: 0.600000 -0.999500
3: 0.600000 -0.000500
4: 0.592394 -0.000499
5: 0.503198 -0.333500
6: 0.086947 -0.333500
7: -0.002250 -0.000500
8: 0.414001 -0.666500
9: 0.176144 -0.666500
10: 0.461573 -0.999501
11: 0.128572 -0.999501
12: 0.436156 -0.711270
13: 0.459942 -0.592341
14: 0.555085 -0.592341
15: 0.578871 -0.711270
16: 0.600384 -0.328120
17: 0.421991 -0.994121
18: 1.016635 -0.994121
19: 0.838242 -0.328120
20: 0.069462 -0.000500
21: 0.604641 -0.333500
22: 0.664105 -0.000499
23: 0.069462 -0.666500
24: 0.402462 -0.666500
25: 0.331105 -0.999501
26: 0.164605 -0.975715
27: 0.093248 -0.880572
28: -0.001895 -0.818729
29: -0.001895 -0.699800
30: 0.641036 -0.337903
31: 0.712393 -0.171403
32: 0.902679 -0.171403
33: 0.974036 -0.337903
34: 0.736179 -0.100046
35: 0.878893 -0.100046
36: 0.736179 -0.004903
37: 0.878893 -0.004903
38: 0.759964 -0.004903
39: 0.688607 -0.076260
40: 0.926465 -0.076260
41: 0.855107 -0.004903
VERTEX NORMALS
# num: x: y: z:
0: -0.707107 -0.707107 0.000000
1: 0.707107 -0.707107 0.000000
2: -0.695428 -0.701965 0.153708
3: 0.695428 -0.701965 0.153708
4: 0.707107 0.707107 0.000000
5: 0.698045 0.710136 0.091869
6: -0.707107 0.707107 0.000000
7: -0.698045 0.710136 0.091869
8: 0.846941 0.530036 -0.041870
9: -0.846941 0.530036 -0.041870
10: 0.422584 -0.804622 0.417140
11: 0.695906 -0.652034 0.300943
12: 0.817893 -0.185495 0.544649
13: 0.513513 0.592184 0.620985
14: 0.526271 0.625743 0.575747
15: 0.531274 0.790521 0.304673
16: 0.269283 0.867284 -0.418695
17: -0.422584 -0.804622 0.417140
18: -0.695906 -0.652034 0.300943
19: -0.817893 -0.185495 0.544649
20: -0.513513 0.592184 0.620985
21: -0.526271 0.625743 0.575747
22: -0.531274 0.790521 0.304673
23: -0.269283 0.867284 -0.418695
FACES 25
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 0, 0 1, 1 3, 2 2, 3
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 1, 0 4, 1 5, 2 3, 3
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 4, 0 6, 1 7, 2 5, 3
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 6, 0 0, 1 2, 2 7, 3
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 3, 4 10, 5 17, 6 2, 7
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 10, 5 11, 8 18, 9 17, 6
6: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 11, 8 12, 10 19, 11 18, 9
7: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 15, 12 16, 13 23, 14 22, 15
8: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 8, 16 5, 17 7, 18 9, 19
9: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 5 5, 20 8, 23 11, 24 10, 21 3, 22
10: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 8, 23 12, 25 11, 24
11: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 8, 23 13, 26 12, 25
12: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 8, 23 14, 27 13, 26
13: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 8, 23 15, 28 14, 27
14: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 8, 23 16, 29 15, 28
15: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 5 7, 20 2, 22 17, 21 18, 24 9, 23
16: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 9, 23 18, 24 19, 25
17: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 9, 23 19, 25 20, 26
18: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 9, 23 20, 26 21, 27
19: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 9, 23 21, 27 22, 28
20: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 9, 23 22, 28 23, 29
21: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 12, 30 13, 31 20, 32 19, 33
22: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 13, 31 14, 34 21, 35 20, 32
23: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 14, 34 15, 36 22, 37 21, 35
24: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 16, 38 8, 39 9, 40 23, 41
FACE NORMALS
# num: x: y: z:
0: 0.000000 -1.000000 0.000000
1: 1.000000 0.000000 0.000000
2: 0.000000 1.000000 0.000000
3: -1.000000 0.000000 0.000000
4: 0.000000 -0.984428 0.175791
5: 0.000000 -0.854788 0.518978
6: 0.000000 -0.977802 0.209529
7: 0.000000 1.000000 0.000000
8: 0.000000 1.000000 0.000000
9: 0.965948 0.000000 0.258736
10: 0.989950 0.000000 -0.141421
11: 0.891195 0.409745 0.194629
12: 0.781121 0.577350 0.237732
13: 0.961534 0.149700 0.230308
14: 0.668844 0.731269 -0.133769
15: -0.965948 0.000000 0.258736
16: -0.989950 0.000000 -0.141421
17: -0.891195 0.409745 0.194629
18: -0.781121 0.577350 0.237732
19: -0.961534 0.149700 0.230308
20: -0.668844 0.731269 -0.133769
21: 0.000000 0.141421 0.989949
22: 0.000000 0.800000 0.600000
23: 0.000000 0.544988 0.838444
24: 0.000000 0.422886 -0.906183
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 VLEC_NULL
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 IDOL_JAG